Transit wins 2025 SOS Award for ‘Best Software Plug-in’

Sound on Sound has revealed the winners of the 2025 annual SOS Awards.

Chosen by readers in a wide-reaching poll, the awards recognize outstanding products in every major category each year.

This year, Transit took home the prize for Best Software Plug-in, pulling ahead of the competition in reader support.

We couldn’t be more thrilled to see Transit recognized by users for this award and our heartfelt thanks goes out to everyone who voted in the poll.

Transit was developed in collaboration with Andrew Huang to turn a painstaking process in music production into an opportunity for creative expression.

The ‘transition designer’ concept struck a chord with users looking to simplify their process and create stunning dynamic effects for important sections in their songs.

But even with the success of V1, Andrew and the team were already dreaming up new ideas to take Transit’s novel workflow even further.

With the debut of Transit 2 in October of 2024, the timing couldn’t be better to celebrate the achievements of the original Transit as users upgrade to the new and improved edition.

Thanks again to all who have supported Baby Audio and Transit. This award will continue to motivate our passion for building tools that inspire creativity and help people make music.

What is Chiptune? How to Produce Retro Game Soundtrack Music

Chiptune music draws inspiration from the first golden age of video games.

The genre is a love letter to the music and soundtracks of classic arcade games and 8-bit consoles.

But chiptune is more than just nostalgia for a bygone era. It’s an active genre of electronic music with a passionate fanbase in 2025.

So what exactly is chiptune music and how can you learn to produce it like a pro?

In this article I’ll lay out the producer’s guide to chiptune, break down the genre’s essential characteristics and suggest the best tools and techniques to create it.

Ready player one? Let’s get started.

What is chiptune music?

Chiptune is an electronic music genre that celebrates the sound, composition style and aesthetics of retro video game music.

The term refers to the chip-based sound hardware found in arcade games, computers and consoles from the 1980s.

Known as PSGs, Programmable Sound Generator chips acted as rudimentary synthesizers that could output basic waveforms and sound effects.

Despite their limited capabilities, early game composers used their unique properties to create music that inspired a generation of young gamers.

The soundtracks of games like Tetris, F-Zero and Final Fantasy came to signify the period’s creativity and the birth of the modern gaming fandom.

Today, chiptune music is a worldwide cultural phenomenon that combines nostalgia for the early gaming era with modern electronic music and production.

Chiptune basics

Chiptune music is instantly recognizable to anyone familiar with retro game soundtracks.

But if you’re new to genre, here are the common features you’ll hear in most chiptune tracks:

8-bit sound palette

The simple yet expressive quality of 8-bit sound chips is the basis of the chiptune sound.

The main melodic, harmonic and bassline elements in a chiptune track are usually composed of simple saw or pulse waves like those generated by a console PSG.

Due to the limited processing power of the time, these raw waves were rarely filtered or modulated. The result is a straightforward but endearing character with the unique quirks of early digital hardware.

FM synthesis became possible with later systems like the Sega Genesis, and the expanded sonic capabilities are common in modern chiptune in addition to the basic PSG sounds.

On top of that, early game consoles also included basic PCM samples for elements like percussion which can be heard across original soundtracks and modern chiptune songs.

Unique compositional style

Chiptune music is typically upbeat and energetic with catchy melodies and memorable chord progressions.

Since PSG hardware had limited polyphony, it was common for original chiptunes to highlight a single melodic line for the main melody.

Because polypony was also limited, composers used tricks like rapid arpeggiation to create the illusion of larger harmonic structures.

In combination with fast harmonic rhythm and active basslines, early game composers could make just three channels of audio feel immersive, engaging and complete.

The structure of chiptune tracks often includes looping sections that build in intensity like a player progressing through game levels.

Just like the retro game tracks they emulate, chiptunes also feature rudimentary PSG-style sound effects woven into the music itself.

As video games were gaining popularity around the world during this period, competing studios emerged in both Japan and the United States.

As a result, the influence of contemporary Japanese pop can be heard all over classic game soundtracks, reflecting trends such as the City Pop movement of the 70s and 80s.

Finally, the influence of today’ pop and electronic genres can be felt in modern chiptune as artists integrate recent trends into the chiptune style.

Retro gaming aesthetics

Chiptune music leans heavily on the aesthetic sense of retro gaming culture in addition to sound and composition style.

Chiptune artists often choose names associated with gaming terminology, and 8-bit graphics and visuals are common in chiptune album art and music videos.

How to get an authentic chiptune sound

With the basics out of the way, you’re probably wondering how to get vintage video game sounds to work with in your DAW.

There are a few different approaches, depending on how closely you want to mimic early game soundtracks.

For example, If you’re a purist looking for the exact sound of the original games, there are VSTs out there that emulate the sound hardware of specific systems like the NES or Sega Genesis.

If you go this route, you can also experiment with the production tools that some of the era’s game composers would have used.

DAW software didn’t exist when the first game consoles were created, so early game music was usually coded directly into the program during development.

While there’s no way to emulate this approach exactly, it’s possible to approximate later methods with programs known as trackers.

The term tracker dates back to the Ultimate Soundtracker program released for the Amiga computer in 1987.

Its unique style of sequencing caught on with early computer musicians and the format became popular for chiptune composition as technology developed into the 1990s.

But there’s no rule saying you have to use vintage-accurate PSG emulators or complicated trackers to make chiptune music.

We created the Chiptune Trilogy expansion for our BA-1 synth to give producers flexible modern tools that capture the authentic sound of the genre.

If you’re looking for a flexible softsynth with ready-to-use chiptune sounds, BA-1 and the Chiptune Trilogy will get you started right away.

How to produce chiptune

If you’re working in a regular DAW, producing Chiptune tracks is much like producing any other style of related electronic music.

Each producer has their own workflow and there’s no set method that will work for everyone to produce chiptune music.

That said, here are some general tips to help you get started

1. Start with a chord progression or a melodic hook

The best chiptune tracks recall the catchy earworm melodies and driving chord progressions of early game soundtracks

Take a basic saw or square wave preset like SYN Pulse from Professor Sakamoto’s Chiptune Legacy pack, and experiment until you find a nice hook or chord change.

If you need inspiration, listen to some chiptune compilations or original game music to get a sense of the vibe.

Plenty of common chord progressions are found in chiptune tracks, so you won’t need to learn any advanced music theory to get started.

Check out this video for an overview of common video game chord progressions.

2. Add an active melodic bassline

Basslines in chiptune music often act like an additional melodic voice that contrasts the main melody and adds rhythmic interest in the arrangement.

That might sound complicated, but all it means is a good chiptune bassline should feel active and propulsive as it supports the melody.

Pick a great bass sound like Monty’s Bass from Chiptune Futurism by LukHash and try to fill the space between chord changes with melodic lines, octave skips and stylish fills.

It might take some practice to come up with good ideas for busier bass lines, but it’s a fun way to compose once you have the hang of it.

3. Bring in sound effects, arpeggios, and percussion

Chiptune songs should feel like they could be the soundtrack to a real game from the classic era.

That means special effects and other soundtrack-style flourishes are essential for a convincing atmosphere.

As I mentioned above, the rapid arpeggio trick that was common in the 8-bit era is a great way to bring in some of that authentic flavor.

Thanks to BA-1’s onboard arpeggiator, the Chiptune Trilogy Expansion comes with plenty of readymade presets that use this technique.

Each pack in the BA-1 Chiptune Trilogy Expansion collection features a good selection SFX sounds and arps that work perfectly for retro game effects.

4. Get creative with your mix

While chiptune music relies on a palette of straightforward sounds, there’s no reason you can’t experiment when it comes to the mix.

A little extra 1980s flair can help elevate the feel of the track if you’re willing to go beyond the raw sound of the PSG chip.

Here at Baby Audio we love the sound of 80s production, with tools like Super VHS made capture the unique lo-fi flavor of retro videocassettes, TAIP for introducing analog saturation and Crystalline and Comeback Kid for vintage-style delay and reverb.

Our plugins are a great place to start if you’re looking for more tools to add convincing retro style and sound to chiptune tracks.

Chiptune forever

Chiptune music began during a brief phase in video game history, but it never stopped innovating with the raw materials that inspired it.

The genre’s popularity today points to the enduring charm and creativity that kicked off gaming culture as we know it today.

If you’re a fan of classic games and the music they contain, creating chiptune music is a great way to pay homage to the era.

If you’ve made it through this article, you’ll have a great start for creating your own chiptune tracks.

Digitally Controlled Oscillators: Why DCOs are the Key to Vintage Synth Sound

DCOs, or Digitally Controlled Oscillators, were a major milestone in synthesis technology.

They paved the way for the groundbreaking synthesizers that defined the sound of the 80s in music.

But the term might sound confusing if you haven’t heard it before. Are DCOs analog, or digital? Why are they so common in synths from the 80s and how do they contribute to the memorable sound of the era?

If you’re looking to capture authentic vintage synth sounds from the 80s and beyond, it’s important to understand what DCOs are and the role they played in the development of music technology.

In this article, I’ll break down everything you need to know about DCOs and how they contribute to the sound of your favorite synths of the analog era.

Let’s get started.

What is a DCO?

A DCO is a synthesizer oscillator that functions as a basic building block for subtractive synthesis in hardware instruments.

The term DCO stands for ‘digitally controlled oscillator,’ in reference to the earlier VCO, or ‘voltage controlled oscillator.’

Just like a traditional synth oscillator, the sound generated by a DCO remains completely analog. The only digital element is the control signal used to keep the oscillator’s frequency consistent.

Since early VCO designs had persistent issues with tuning stability, the arrival of DCO technology enabled new possibilities in synth design.

DCOs are notable for ushering in a new generation of synths in the 1980s, including classics like the Roland Juno series, the Korg Poly61, the Oberheim Matrix 6 and many others.

In addition to these beloved 80s synths, DCOs can be found in modern synths such as the Dave Smith/Sequential Prophet ‘08.

Why use digitally controlled oscillators?

With the definitions out of the way, what are the core differences between DCOs and their predecessors, and why did DCOs replace VCOs in the 1980s?

The answer lies in the progression of synth technology toward modern polyphonic analog synthesizers.

The first synthesizers were massive modular systems, far larger than today’s Eurorack setups.

These systems included the familiar elements we’d recognize today, but they weren’t patched by default in a standard configuration.

The common prepatched signal chain of an oscillator followed by a filter and envelope-controlled amplifier wouldn’t emerge until the mid-70s.

But even then after the basic signal flow became fixed, portable instruments of this era still had a problem.

Their oscillators would fluctuate in pitch depending on temperature, transport conditions and how long they had been powered on. This presented major issues for touring artists that wanted to bring synthesizers on the road.

With the advent of digital technology in the early 80s, clever engineers were able to solve the tuning issue without completely redesigning the oscillators that provided the core sound of their synths.

This meant roadworthy polyphonic instruments could finally be produced for a price gigging musicians could afford, leading to the explosion of DCO-based synths I mentioned above.

DCOs vs. VCOs

Though DCOs proved an effective solution to the tuning stability problems of the late 70s, modern components can produce pure analog VCOs that hold their tuning well.

While they’re typically more expensive than DCOs or other oscillator designs, some vintage purists prefer synths with fully analog topology.

And though the sonic differences between the two are subtle, DCOs have their own vintage pedigree that lovers of 80s-style synth sounds will recognize.

But if you’re still confused, here’s a basic breakdown of the differences between VCOs and DCOs.

VCO:

  • Fully analog, including rate clocking

  • Found on older vintage synths and modern boutique analog synths

  • Older designs can suffer from pitch fluctuation and tuning issues

  • Costlier to implement effectively

DCO:

  • Analog signal, digital control

  • Found on synths from the 80s to today

  • Very good pitch stability

  • Can be produced cheaply, so often used for feature-rich polysynths and prosumer analog gear

How do DCOs work?

So if the signal generated by the DCO is still analog, where does the digital part come in?

Analog oscillators can be a bit hard to understand if you don’t have a background in electronics.

But the basic mechanism is that a capacitor gets charged up, discharged and charged up again in a predictable pattern.

The changes in voltage over time create a periodic wave that we hear as an audio signal when it gets amplified by a VCA.

In this model, a slow increase in the capacitor’s charge creates a rising initial phase of the waveform, followed by an abrupt drop when the voltage is reset before rising again.

This creates a waveform sometimes called a ‘ramp’ but more commonly known as a sawtooth wave.

The oscillator tuning problem arises from the analog circuit that tells the capacitor when to discharge and restart the ramp.

Even minor inconsistencies in the timing of the discharge can lead to fluctuations in the frequency of the oscillator’s output signal.

DCOs work by digitizing the reset pulse used to trigger the capacitor to discharge inside the oscillator circuit.

The result is a fully analog audio signal that’s kept in tune by the unwavering digital control pulse.

How to get authentic DCO-style sound in your DAW

With so many vintage instruments that depend on DCOs, you might be wondering what it takes to get their authentic sound in your DAW.

Luckily, emulating DCOs in software can be very convincing if you choose the right plugin.

We built our BA-1 synth to give you the best of the 80s in synthesis, right at your fingertips.

From accurate vintage-modeled oscillators to a juicy resonant filter, BA-1 is a simple yet powerful synth plugin with plenty of retro character.

Watch Alex break down the key features of BA-1 and demonstrate its capability for 80s-style synth magic:

While the initial design took inspiration from a DCO-based portable synth from the 80s, we went way beyond the original’s capabilities to make it an ideal analog-style synth for the modern producer.

Digital oscillator control

Most synth enthusiasts agree that analog oscillators offer something special.

But DCOs are one of the best examples of analog and digital working together to enhance the properties of both technologies.

When it comes to subtractive synthesis, your starting waveform is like the marble from which you’ll sculpt your masterpiece.

It’s worth it to start with the right material!

Now that you know the basics of DCOs, you’ll have a solid foundation for how they affect the most important factors in synthesis and sound design.